by Daley Wilhelm

I really never thought I’d have to talk about Nazis this much in the year of 2017. But here we are.

When I was nine, ten, eleven I faced one of my first moral conundrums. You see, in lieu of reliable internet, I spent my time on our clunky desktop pecking out stories in Microsoft Word. They were nothing amazing: the typical formula of a hero, her friends (typically modeled from my favorite stuffed animals) and a villain.

I had issues casting the villain. I loved all animals, Steve Irwin having taught me that even predators could be cuddly. I didn’t want to make the bad guy a person either because I knew people and was lucky enough to not yet know the evil in them. So I made robots the baddies for a while until even then that seemed mean to me.

I think Hollywood and video game designers have this same problem sitting on their sleek laptops with a program a little nicer than Word blinking blankly at them. Villains create a message. They tell us who to distrust, abhor and hate so writers should take the utmost care in who they give the title to.

Everyone is tired of stereotypes, and social media gives us a platform to tell writers that, loudly. But it’s only recently that there’s been outcry against one of the most overused and overdone villains in video game history: Nazis.

Wolfenstein has always been about killing Nazis

Last week the marketing team for Wolfenstein II tweeted the following:

I can understand where it might’ve drawn some fire for co-opting Donald Trump’s “Make America Great Again” phrase, but you can’t disagree with “Make America Nazi-Free Again,” right?

Wrong, apparently.

This anti-anti-Nazi reaction toward the game first emerged when the trailer went live on YouTube, and as usual, the comment section did its thing. Anti-Semites, actual national socialists and racists came crawling out of the depths to bash Nazi-bashing. For those who didn’t base their arguments against the Wolfenstein franchise’s entire premise on racial superiority, the typical complaint is that the game is either catering to social justice warriors or is too political.

Images from The Verge

I’m a little fuzzy on where killing Nazis is political.

While the Wolfenstein games have always been about killing Nazis, all the way back to the original 1992 Wolfenstein 3D, this new game does come at a time where we’re talking about Nazis in the present tense rather than past. But unlike some half-assed plot lines (which you’ll find below,) Wolfenstein II embraces the implications its marketing brings to the here and now.

But it’s unfortunate that a Nazi-fied America with Klansmen walking around has become something that could be construed as political. Echoing this in an interview with Gamespot, creative director Jens Matthies said, “That was definitely not something we anticipated. We started writing the script in 2014 right after we released the first one. Somehow things have gotten strangely topical. Which of course is not something we anticipated or feel especially good about. That’s the way it is, I guess.”

The New Colossus comes at the heels of the current debate of whether or not it is okay to punch real, living Nazis advocating for ethnic cleansing. If you can obliterate a Nazi in-game with a LaserKraftWerk, isn’t that just the same as advocating for the violence against the Nazis running around in public?

“We’re certainly aware of current events in America and how they relate to some of the themes in Wolfenstein II,” said Pete Hines, Bethesda’s VP for PR in an interview with GamesIndustry.biz.

He goes on to say that while Bethesda does not aim to be political–which opponents of the #NoMoreNazis hashtag have claimed–they’re not backing down from their distinctly anti-Nazi stance. Like sane human beings.

“In Wolfenstein‘s case, it’s pure coincidence that Nazis are marching in the streets of America this year. And it’s disturbing that the game can be considered a controversial political statement at all.” he said.

It might go back to the hackneyed argument that violent video games can cause players to become violent. Nazis walking among us have become more visible than ever, showing up at their various rallies, college campuses, and online, thus leaving them more punchable than ever before. Personally, I don’t think this comes down to white supremacists being afraid of being punched, rather they’re afraid of being persecuted and called out for what they are.

Hines said that, “There’s a risk of alienating customers, but people who are against freeing the world from the hate and murder of a Nazi regime probably aren’t interested in playing Wolfenstein.”

Why Nazis are Bad

There’s no shortage of games that feature Nazis as antagonists. This is nothing to say of other media, with all the superhero origin stories taking place amidst WWII. (And there’s a significant reason for that).

There’s also a really good reason for continually making players shoot Nazis in the head: they’re the ultimate villain. On a fundamental level they represent the worst that mankind is capable of, and there should be something cathartic in destroying that.

Image from Digital Trends

So when people call out Wolfenstein II for encouraging the lurid killing of Nazis, they’re missing the point of killing Nazis.

A favorite quote of Inglorious Basterds: “Nazi ain’t got no humanity. They’re the foot soldiers of a Jew-hatin’, mass murderin’ maniac, and they need to be dee-stroyed.”

I could go on, but the atrocities of World War II certainly speak for themselves. I will have utterly lost faith in humanity if I feel I have to say, “Hey guys, remember the Holocaust? Millions of people slaughtered? Gas chambers, human experimentation and genocide? Yeah, well all that was very bad, and it was the Nazis’ fault.”

But today’s Nazis say they’re not like those Nazis. Neo-Nazis hate Jews, advocate for ethnic cleansing and, like the Twitter account above, advocate white supremacy through “white pride” or “Identity Europa,” a campaign that has touched Ball State’s campus.

Neo-Nazis are different because they haven’t gotten to the point where they’re able to open concentration camps.

However, amid Neo-Nazi outcry against #NoMoreNazis, you can find plenty of support, which just might restore your faith in humanity.

When it’s okay to say #NoMoreNazis

Obviously the Internet, wonderful and monstrous thing that it is, served as an incubator for the current alt-right and Neo-Nazi ideologies that have come to the fatal forefront of the national conscience. However, as I mentioned before, the media has a hefty power in deciding what we think about Nazis.

If anyone has an obsession with Nazis, it’s the History Channel, but recently it is Marvel that has begun to explore a staggering amount of Nazi-involved plots. Of course, Captain America was born out of World War II propaganda, but the difference this time around is that he’s not about punching Hitler on the chin. Captain America is apparently a Nazi.

This is an example of when not to use Nazis.

There’s honestly a significant amount of examples of when not to use Nazis, but superhero comics have recently been serving as a strange kind of “what not to do.” Marvel amassed some serious ire over it’s “Secret Empire” campaign. In this storyline, Steve Rogers was actually working for the fascist organization Hydra, and with a magical Rubix cube, was able to rewrite history so that Hydra (Nazis) won World War II.

Image from The Nerdist

When the image of the all-American Steve Rogers saying, “Hail Hydra,” came out over a year ago, people were understandably upset. Jack Kirby and Joe Simon, Captain America’s creators, were Jewish. The very first issue of Captain America features the man in the star-spangled uniform punching Hitler. Kirby and Simon were often threatened via phone calls to their office at Timely Comics (later to become Marvel) by Nazi sympathizers.

The man behind the Secret Empire series, Nick Spencer, tried to ride out the wave of internet hate by asking audiences to be patient. Wait and see. Oh, and that Hydra is not technically a Nazi organization. Only some parts are.

Disregarding that Hydra has always been a stand-in for the Nazis, this plotline wrapped up in the cliche of two Steve Rogers–one a fascist, the other the Captain America we know and love–duking it out. All the grimness and Nazi-imagery ended with a limp message and the creation of symbolism that real life Nazis reveled in.

You’ll notice the man in the center with the Hydra shirt. Image from The Daily Dot

What’s striking is that this series could have been good. It could have had deeper meaning about America. But Marvel specifically refused to associate this storyline with what’s happening right now in today’s political climate, whereas the original 70’s Secret Empire series was explicitly tied to Watergate. Instead, it just made readers angry, alienated those who love what Captain America truly stands for, and wound up being the second worst-selling series in Marvel history.

Secret Empire was not a story about the dangers of blindly clinging to one definition of the large and complex identity that America as a young and diverse country has, or of the worrying climate of authoritarianism given rise through that very “patriotism.” It was a callous money-grab of edginess and shock that backfired. At worst, it proved that somehow we can forget that Nazis, and yes even those associated with them, are unforgivable.

We need to remember why Nazis are typically chosen as the bad guys. They were the worst of humanity, they inherently destroyed humanity by systematically destroying the weak and marginalized: weakness is often what defines our humanity. This is why narratives of the hero beating up Nazis is so appealing, because the hero is protecting the weakest among us, which sometimes is us watching through the screen.

Nazis have evolved, maybe our portrayal of them needs to as well

The new Wolfenstein game paints a picture of the Third Reich on an American main street–swastikas flying overhead and goose-stepping Germans flanking your neighbors. This is not what Naziism is in America; right now. Make no mistake, there is Naziism in America at this very moment, but it’s appearance is much more subtle, insidious.

Naziism in America is personalities like Richard Spencer raising his arm in salute and shouting, “Heil Trump!” to an ecstatic audience.

Naziism in America is the “Unite the Right” rally in Charlottesville, the tiki-torch wielding white men there who chanted, “Blood and Soil” and eventually did spill blood during their protest. Which happened again this weekend, by the way.

Naziism in America is some guy in Seattle feeling comfortable enough to ride public transportation with a swastika on his arm.

Naziism in America is someone reading Secret Empire and saying that Hitler-trained Red Skull gives a great speech about anti-immigration ideology and is very inspiring.

The Naziism currently infiltrating America is not skinnheads with thunderbolt tattoos bringing violence to peaceful protests. It’s the slow, insidious movement of young white men on the internet feeling disenfranchised and threatened by “PC culture” and “affirmative action” among other things. It’s an average college student trawling 4chan, someone with a Reddit account and a subscription to r/TheRedPill.

So maybe we won’t be so numb to Nazi imagery if we use what is more closely associated to the villains of today than of the past. Naziism is no longer an extremist movement from decades ago, sprung out of Germany. It’s here and now in our own backyards, so slapping on a pepe meme here and there on new Nazi mobs you’re meant to run and gun through would better represent how Naziism has evolved to be more hip with the kids.

Image from The New Yorker

This generation does not feel the chill of the close brush with fascism and genocide that the generation who actually killed Nazis did, therefore it’s perhaps harder to capture that same terror by presenting it in green uniforms and skull-adorned officer’s hats. Familiarity makes things scarier. That’s what developers need to take advantage of now more than ever.

Media helps to demonstrate precisely what the wrong side of history is. The Ku Klux Klan lost momentum when popular radio actively mocked them.

Wolfenstein II: The New Colossus comes at a time where the merciless killing of Nazis is more relevant, and I’d argue more needed, than ever. Personally, I’ll find a welcome catharsis in finding that submachine gun from the trailer and using it liberally when the game comes out the 27th.


Sources: Twitter, Gamespot, GamesIndustry.biz, Haaretz, Independent, Ball State Daily News, Cracked, Inverse, The Daily Dot, The Washington Post, and The Virginian Pilot

Images: Twitter, The Verge, Digital Trends, The Nerdist, The Daily Dot, The New Yorker

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